

Step 33: Here is the final rendered object. I will take 1920 x 1080 for high resolution and click on the render button. Step 32: And set high resolution here by clicking on the resolution tab parameter. Step 31: Click on Custom and click on the HDTV (Video) option. Take the render setup option from the top of the workspace and click on it. Step 29: Now, our object is ready for the perfect rendering option. Step 28: Again, check the render effect by click on the render button. Step 27: I will set index reflection 2.5 here for better reflection. We will increase the segments of the teapot for better modeling. Step 26: Now, we will do some other settings for a more effective look. Check to render effect by click on the render option on the top right corner. Step 25: To apply changes, click in assign material to selection option and show shaded material to viewport option one by one. Step 24: Go on the User-defined tab and click on ceramic tiles to apply a ceramic look. Step 23: Click on the Diffuse color option to set the color of Architectural material and set the color. Step 22: Click on the Architectural option. Press the M form keyboard for opening the material editor box. Step 21: We make some modification to the teapot for better rendering.

Step 20: Now, we will change the color of a teapot for better reflection- click on modify tab click on the color option, which is presented on the teapot parameter area on the common plane. Drag the mouse point and draw a teapot of your desired shape. I will click on the top plane to draw a teapot you can draw in any plane according to you. Step 19: Come to the default screen mode.
#Rhino hotkeys for mac pdf full#
Step 2: I will take the top viewport as a full screen to draw planes (Alt + W).

Step 1: First of all, we will draw a teapot shape from create option, you can draw any shape for your learning, and after drawing, we will see the rendering effect on it.

Now let’s start learning about rendering in a step by step manner. We can draw our object in any one of them at any time of our working, and that object will display in all viewport.
